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In 2006, Famitsu's listings for the Top 20 selling love games included seven otome games.
Early games borrowed heavily from the iconography and story conventions of "retro shoujo manga", "the archetypical girly heroines, the emphasis on pure, sexless, tranquil romance and on a peaceful, stable setting", but as the category expanded, other narrative and gameplay elements were introduced, including action/adventure, combat and plots in which "the heroine can ‘save the world’ and ‘get the guy’ at the same time".
In simulation otome games, there is also other gameplay which affects the plot, either by playing minigames or by raising stats.
The main character often has several parameters, such as looks, style, intelligence, talent, etc., that can be raised through various activities in normal gameplay.
This genre is most established in Japan, and is mostly made up of visual novels and simulation games; particularly dating sims and life simulation games.
In 2002, Konami released its very successful Tokimeki Memorial Girl's Side, which brought many new fans to the still-new genre.
is a story-based video game that is targeted towards women.
The first Japanese otome game to be officially translated and sold in English was the visual novel Yo-Jin-Bo in 2006 for the PC.
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